Wards

Wards are magical shields which envelop an area to prevent certain types of magic being cast inside that space.

There are nine types of wards.The first six exist to block out the magic of the six schools of magic. i.e. A Conjuration ward means no Conjuration spells could be cast in that area, a Divination ward means no Divination spells can be used, etc.

The other three wards target the user's source of power. They are the Astral, Material and Warp wards.

Astral wards prevent any magic drawn from heavenly powers being cast. Material wards pervent any magic drawn from the material realm being cast. E.g. fey magic, dwarven magic etc. Warp wards prevent magic drawn from warp and demonic realms being cast E.g. Chaos magic.

It is up to the player to determine where they draw their magic from.